using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[System.Serializable]
public class WeaponData
{
		public string 		  m_strWeaponName; 	//무기 이름
		public WEAPON_TYPE	  m_WeaponType;		//무기 타입 
        public int m_WeaponGrade;    // 무기 등급

		public int			 m_iWeapon_ImgID;

		public int		 m_iWeaponAccur;		//무기명중률 
		public int 		 m_iWeaponDmg;			//무기데미지
        public int       m_iWeaponSuppress;			//무기제압수치
		public int	 	 	 m_iWeaponRate;			//무기 한번 쏠때 연사력	

		//탄약 

		public int			m_iFullAmmo;
		public int			m_iCurrentAmmo;

        public int            m_iPrice;


	public void Reload()
	{
		m_iCurrentAmmo = m_iFullAmmo;
	}

}

